Quoting myself here:
Quote
Cerebrum-Synapse is an in-development system for tracking game stats. It was original started for H2V, but for obvious reasons we stopped. So we're starting it back up again, almost two years later, for CE.
Cerebrum takes data from specially equipped servers running a system called Synapse (Synapse will be implemented in rec0's app some time soon) which generates an XML dump of all sorts of useful game information and uploads it to the Cerebrum server. The server then processes the data and puts it in a MySQL database. From there, the Cerebrum web interface provides players with complete details on their games, including kills, flag caps, time in the hill, and even player-vs-player details (who killed who).
Basic Feature List:
- Game summaries: including all the regular stats listed in the Postgame Carnage Report as well as Player vs. Player (the server does quite a nice job of keeping track of who kills who, but unfortunately not what weapon they have, etc., but that may be added, it's a cool thing to watch in the H3 games)
- Player profiles: Your profile is attached to the MD5 hash of your pseudo-CD-key, which ensures integrity of profiles. You'll be able to see all the Synapse-monitored games you've played in, keep track of your total kills, and even see who you've killed the most.
- Dynamic signatures: Like with the many third-party extensions to the H2/H3 stat systems, we'll provide dynamic signature images with all sorts of goodies, like your total kills, k/d ratio, player color, etc.
- Various stats: We'll provide statistics on specific maps - who's the best on Coldsnap? what's the most popular game type on Bloodgulch these days? what maps are played the most? - to keep you in the loop.
- Global banlist: Synapse will provide servers with a global list of banned players (ie, botters, horribly annoying people, etc.).
Cerebrum takes data from specially equipped servers running a system called Synapse (Synapse will be implemented in rec0's app some time soon) which generates an XML dump of all sorts of useful game information and uploads it to the Cerebrum server. The server then processes the data and puts it in a MySQL database. From there, the Cerebrum web interface provides players with complete details on their games, including kills, flag caps, time in the hill, and even player-vs-player details (who killed who).
Basic Feature List:
- Game summaries: including all the regular stats listed in the Postgame Carnage Report as well as Player vs. Player (the server does quite a nice job of keeping track of who kills who, but unfortunately not what weapon they have, etc., but that may be added, it's a cool thing to watch in the H3 games)
- Player profiles: Your profile is attached to the MD5 hash of your pseudo-CD-key, which ensures integrity of profiles. You'll be able to see all the Synapse-monitored games you've played in, keep track of your total kills, and even see who you've killed the most.
- Dynamic signatures: Like with the many third-party extensions to the H2/H3 stat systems, we'll provide dynamic signature images with all sorts of goodies, like your total kills, k/d ratio, player color, etc.
- Various stats: We'll provide statistics on specific maps - who's the best on Coldsnap? what's the most popular game type on Bloodgulch these days? what maps are played the most? - to keep you in the loop.
- Global banlist: Synapse will provide servers with a global list of banned players (ie, botters, horribly annoying people, etc.).
I won't update this thread often, so read the rest on Modacity .
The primary developers of the Cerebrum-Synapse system are myself, jcap (admin on Modacity), and kornman00 (master of all things Halo hacking).
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