Jump to content

Photo

Suicidal Marine not working...


  • Please log in to reply
17 replies to this topic

#1
Spartan 653

Spartan 653

    Grunti pwn

  • Members
  • 44 posts
  • Gender:Male
  • Location:Scotland
Right 3 months ago I tried to add a suicidal marine into my map, didn't work. So I posted my problem onto the halomaps forum, 3 months. No replies, now I know that you can't just add him in. Can somone tell me how to make him spawn and shout and shoot at the player, thanks.
Forklifts never die...

#2
Sunstriker7

Sunstriker7

    85 Levels of Pure Kickass

  • Members
  • 5,319 posts
  • Gender:Male
  • Location:Idaho
Scripting.

{X}PrfctDrk |°ODD°Madness: dude I hate when there's a fat bitch working and shes only there because Jared got thin, not realizing its much easier for men to lose weight then women, and the lazy bitch didnt get back to the microwave fast enough so she burned my bread to a crisp, but since I hate pissing people off I just said thats fine sigh I shoulda thrown that shit back in her fat mouthbreathing face and said what the shit is this slop go cook me a sammich bitch

[10:29] Tucker933: im gay


#3
Spartan 653

Spartan 653

    Grunti pwn

  • Members
  • 44 posts
  • Gender:Male
  • Location:Scotland

Scripting.

Tutorial.
Forklifts never die...

#4
Floofies

Floofies

    Habe Quiddam

  • Regular
  • 2,838 posts
  • Gender:Male
  • Location:Florida, USA


Scripting.

Tutorial.


Google/Search function. No one is going to write the script for you if you don't want to learn how.

Edited by MarsMartianMan, 10 August 2010 - 01:44 PM.

Perhaps, you are doing what you were meant to do.
Your human mentality screams for vengeance and thrives on the violence that you say you can hardly endure.
Your father told you as a child to always fight with honor, but to always fight.
Do you care about honor, or do you use honor as an excuse?
An excuse to exist in a violent world.


#5
Sunstriker7

Sunstriker7

    85 Levels of Pure Kickass

  • Members
  • 5,319 posts
  • Gender:Male
  • Location:Idaho
Look for The Big Book of Scripts.

{X}PrfctDrk |°ODD°Madness: dude I hate when there's a fat bitch working and shes only there because Jared got thin, not realizing its much easier for men to lose weight then women, and the lazy bitch didnt get back to the microwave fast enough so she burned my bread to a crisp, but since I hate pissing people off I just said thats fine sigh I shoulda thrown that shit back in her fat mouthbreathing face and said what the shit is this slop go cook me a sammich bitch

[10:29] Tucker933: im gay


#6
Spartan 653

Spartan 653

    Grunti pwn

  • Members
  • 44 posts
  • Gender:Male
  • Location:Scotland

Look for The Big Book of Scripts.

It's not scripting, it's the biped with the animations. I seen it on a map, I just don't know how to set it up.
Forklifts never die...

#7
Floofies

Floofies

    Habe Quiddam

  • Regular
  • 2,838 posts
  • Gender:Male
  • Location:Florida, USA


Look for The Big Book of Scripts.

It's not scripting, it's the biped with the animations. I seen it on a map, I just don't know how to set it up.


To spawn it you have to set up a script.

Perhaps, you are doing what you were meant to do.
Your human mentality screams for vengeance and thrives on the violence that you say you can hardly endure.
Your father told you as a child to always fight with honor, but to always fight.
Do you care about honor, or do you use honor as an excuse?
An excuse to exist in a violent world.


#8
Spartan 653

Spartan 653

    Grunti pwn

  • Members
  • 44 posts
  • Gender:Male
  • Location:Scotland



Look for The Big Book of Scripts.

It's not scripting, it's the biped with the animations. I seen it on a map, I just don't know how to set it up.


To spawn it you have to set up a script.

Multiplayer not solo.

*unrelated* What do you go to when sapien crashes to find out whats wrong.

Edited by Spartan 653, 10 August 2010 - 05:20 PM.

Forklifts never die...

#9
Kvasir

Kvasir

    Spy

  • Meta Chief
  • 5,818 posts
  • Gender:Male
  • Location:No.
(script dormant ini_crazy_marine

(object_create marine_suicidal )

(ai_attach marine_suicidal int_b_crazy_marine/crazy_marine )

(unit_set_maximum_vitality marine_suicidal 1 0 )

(unit_set_current_vitality marine_suicidal 1 0 )

(sleep_until (volume_test_objects hall_d_bottom_trigger (players )))

(game_save_no_timeout )

(sleep_until (or (volume_test_objects suicidal_trigger (players ))(objects_can_see_object (players )marine_suicidal 15 ))1 )

(sleep_until (volume_test_objects suicidal_trigger (players ))1 90 )

(sleep 60 )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_050_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_050_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_050_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_060_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_060_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_060_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_070_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_070_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_070_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_080_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_080_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_080_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_090_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_090_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_090_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_100_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_100_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_100_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_110_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_110_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_110_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_120_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_120_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_120_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_130_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_130_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_130_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_140_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_140_crazymarine" ))

(sound_impulse_stop "sound\dialog\c10\c10_140_crazymarine" )

(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))

(sound_impulse_start "sound\dialog\c10\c10_150_crazymarine" marine_suicidal 1 )

(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_150_crazymarine" ))(sound_impulse_stop "sound\dialog\c10\c10_150_crazymarine" ))

/Idiocy



Posted Image


#10
Spartan 653

Spartan 653

    Grunti pwn

  • Members
  • 44 posts
  • Gender:Male
  • Location:Scotland

(script dormant ini_crazy_marine
(object_create marine_suicidal )
(ai_attach marine_suicidal int_b_crazy_marine/crazy_marine )
(unit_set_maximum_vitality marine_suicidal 1 0 )
(unit_set_current_vitality marine_suicidal 1 0 )
(sleep_until (volume_test_objects hall_d_bottom_trigger (players )))
(game_save_no_timeout )
(sleep_until (or (volume_test_objects suicidal_trigger (players ))(objects_can_see_object (players )marine_suicidal 15 ))1 )
(sleep_until (volume_test_objects suicidal_trigger (players ))1 90 )
(sleep 60 )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_050_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_050_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_050_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_060_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_060_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_060_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_070_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_070_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_070_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_080_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_080_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_080_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_090_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_090_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_090_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_100_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_100_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_100_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_110_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_110_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_110_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_120_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_120_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_120_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_130_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_130_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_130_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_140_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_140_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_140_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_150_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_150_crazymarine" ))(sound_impulse_stop "sound\dialog\c10\c10_150_crazymarine" ))

Holy F..... What so I...eh, name the biped suicidal marine, and just use this script or do I do more/something else?
Forklifts never die...

#11
Kvasir

Kvasir

    Spy

  • Meta Chief
  • 5,818 posts
  • Gender:Male
  • Location:No.
You're going to have to edit a bunch of it. It would help if you understood what you were doing a little more.

/Idiocy



Posted Image


#12
Spartan 653

Spartan 653

    Grunti pwn

  • Members
  • 44 posts
  • Gender:Male
  • Location:Scotland

You're going to have to edit a bunch of it. It would help if you understood what you were doing a little more.

Never scripted before.....but if the script was correct, how would I set it up ingame?
Forklifts never die...

#13
Kvasir

Kvasir

    Spy

  • Meta Chief
  • 5,818 posts
  • Gender:Male
  • Location:No.
(object_create marine_suicidal )
(ai_attach marine_suicidal int_b_crazy_marine/crazy_marine )
(unit_set_maximum_vitality marine_suicidal 1 0 )
(unit_set_current_vitality marine_suicidal 1 0 )
(sleep_until (volume_test_objects hall_d_bottom_trigger (players )))
(game_save_no_timeout )
(sleep_until (or (volume_test_objects suicidal_trigger (players ))(objects_can_see_object (players )marine_suicidal 15 ))1 )
(sleep_until (volume_test_objects suicidal_trigger (players ))1 90 )

Change this to this:

(object_create marine_suicidal )
(ai_attach marine_suicidal marine_suicidal )
(unit_set_maximum_vitality marine_suicidal 1 0 )
(unit_set_current_vitality marine_suicidal 1 0 )
(sleep_until (or (volume_test_objects suicidal_trigger (players ))(objects_can_see_object (players )marine_suicidal 15 ))1 )
(sleep_until (volume_test_objects suicidal_trigger (players ))1 90 )


Then place the biped and name it "Marine_suicidal" then make a trigger volume around him named "suicidal_trigger" and make an encounter called "Marine_suicidal"

/Idiocy



Posted Image


#14
Spartan 653

Spartan 653

    Grunti pwn

  • Members
  • 44 posts
  • Gender:Male
  • Location:Scotland

(object_create marine_suicidal )
(ai_attach marine_suicidal int_b_crazy_marine/crazy_marine )
(unit_set_maximum_vitality marine_suicidal 1 0 )
(unit_set_current_vitality marine_suicidal 1 0 )
(sleep_until (volume_test_objects hall_d_bottom_trigger (players )))
(game_save_no_timeout )
(sleep_until (or (volume_test_objects suicidal_trigger (players ))(objects_can_see_object (players )marine_suicidal 15 ))1 )
(sleep_until (volume_test_objects suicidal_trigger (players ))1 90 )

Change this to this:

(object_create marine_suicidal )
(ai_attach marine_suicidal marine_suicidal )
(unit_set_maximum_vitality marine_suicidal 1 0 )
(unit_set_current_vitality marine_suicidal 1 0 )
(sleep_until (or (volume_test_objects suicidal_trigger (players ))(objects_can_see_object (players )marine_suicidal 15 ))1 )
(sleep_until (volume_test_objects suicidal_trigger (players ))1 90 )


Then place the biped and name it "Marine_suicidal" then make a trigger volume around him named "suicidal_trigger" and make an encounter called "Marine_suicidal"

That's all I do in the encounter? Just name it marine_suicidal, nothing else?

And is this correct,

(object_create marine_suicidal )
(ai_attach marine_suicidal marine_suicidal )
(unit_set_maximum_vitality marine_suicidal 1 0 )
(unit_set_current_vitality marine_suicidal 1 0 )
(sleep_until (or (volume_test_objects suicidal_trigger (players ))(objects_can_see_object (players )marine_suicidal 15 ))1 )
(sleep_until (volume_test_objects suicidal_trigger (players ))1 90 )
(sleep 60 )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_050_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_050_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_050_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_060_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_060_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_060_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_070_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_070_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_070_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_080_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_080_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_080_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_090_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_090_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_090_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_100_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_100_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_100_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_110_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_110_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_110_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_120_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_120_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_120_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_130_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_130_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_130_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_140_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_140_crazymarine" ))
(sound_impulse_stop "sound\dialog\c10\c10_140_crazymarine" )
(if (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )(sleep -1 ))
(sound_impulse_start "sound\dialog\c10\c10_150_crazymarine" marine_suicidal 1 )
(sleep_until (= (ai_living_count int_b_crazy_marine/crazy_marine )0 )1 (sound_impulse_time "sound\dialog\c10\c10_150_crazymarine" ))(sound_impulse_stop "sound\dialog\c10\c10_150_crazymarine" ))

It didn't work, when I tried to compile scripts it said this,

[script line 4]this is not a valid object name.:check_vehicle)0.0)
recompiling scripts after scenarios were merged.
this left parenthesis is unmatched.:(if(=(unit_get_health check_vehicle)0.0)

Edited by Spartan 653, 11 August 2010 - 08:04 AM.

Forklifts never die...

#15
Empire418

Empire418

    Sergeant

  • Members
  • 26 posts
  • Location:Heaven
compile scripts so he will be a suicide bomber-- if thats wat u mean
"That which does not kill us, makes us stronger. That which kills us, makes us stronger. We are the ripper, the terror, the slasher. We are the teeth in the darkness!"

#16
The Berkin

The Berkin

    Crouch, Uncrouch, Repeat

  • Members
  • 181 posts
  • Gender:Male
A note about your script error: The script system is very sensitive about where it needs spaces put into the syntax.

I will take the errored line in your script for an example: (if(=(unit_get_health check_vehicle)0.0)

Which should be:

(if (= (unit_get_health check_vehicle) 0)

Hope this helps you to some degree.

#17
Violin Spider

Violin Spider

    Sergeant Grade 1

  • Members
  • 46 posts
  • Gender:Male
  • Location:Italy
Yes
BUNGIE Beta tester

#18
The Cereal Killer

The Cereal Killer

    Scripts, ui_widgets, ai, animation.

  • Members
  • 4,029 posts
  • Gender:Not Telling
  • Location:SC
No need for scripts, just make him actor and actor_variant tags. Then create a suicidal_marine ai encounter and squad, set them to enemy (team 3 will be enemy to all even in team slayer), set the squad actor_variant to suicidal_marine, then place squad spawn points for him. In fact, I used to have actor/actor_variant tags for him :/ I'll let you know if I find them.

Edited by The Cereal Killer, 02 September 2010 - 12:22 AM.

The Red Skulls | Lumoria ep. 2

Spoiler





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

IPB skins by Skinbox