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Lacedaemon - chapter1


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#1 porottaja

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Posted 02 April 2011 - 01:58 PM


First true part of my own custom campaign is ready. If you have played my previous AI mods, you will notice how much more advanced this is compared to those.

You can enjoy cutscenes with music and voice acting, gameplay on custom themed bsp with music, hud messages and chapter titles, and use custom + stock weaponry to kill custom + stock Covenant AI. Lots of scripts!

Story:
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General gameplay:
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Custom weapons and AI:
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Using this mod:
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Pictures:
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Credits:
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Mr. Download

Updated Download

Edited by porottaja, 18 July 2011 - 04:11 AM.

To have fun, and entertain.

Go here for Works in Progress

#2 The Cereal Killer

    Scripts, ui_widgets, ai, animation.

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Posted 02 April 2011 - 02:02 PM

Alright I'll try it out, I especially love trying out custom solo maps.

If you have played my previous AI mods, you will notice how much more advanced this is compared to those.


Yeah I know how that goes, I find myself saying that with every new thing I make, lol.

The Red Skulls | Lumoria ep. 2

Spoiler


#3 WaeV

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Posted 02 April 2011 - 03:36 PM

This looks fantastic. I wish my CE worked.
Posted Image
____ Flashlight Trigger: [Link] ___ Projectile Spawner: [Link]

#4 The Cereal Killer

    Scripts, ui_widgets, ai, animation.

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Posted 02 April 2011 - 06:22 PM

Played it and here are my [cough]incrediblyintelligent[/cough] thoughts :)

Gameplay:
You had a story set and worked toward it without needless interruptions (aka excuses to make the player do other stuff along the way), yet I thought there were a bit too few obstacles. It seemed at some points that the Covenant organized their troops just so a path was formed through them :P

I would have liked a bit more instruction as to what I was supposed to do at some points; other times I felt that you positioned the nav point too far away, and should have used a series of nav points forming a path to the end instead of one nav point denoting the final destination.

Cutscenes:
The cutscenes weren't bad for a start, they were better than any of the cutscenes I did when I first started (oh lord). I understand that the soldiers were supposed to be robots, and that is why the voice synthesizers were used, however it still felt awkward. And in mentioning that they were robots, the turning was once again non-animated I suppose to add to the effect that they had quick lock-on speed, but it made it feel incomplete rather than adding to the story.

The camera was positioned and oriented fairly well throughout.

Various:
I noticed some problems with the way the songs looped, and at some points it seemed they were abruptly cut off. Some songs were quieter than others which felt weird, and "Unyielding" was so quiet I barely heard it.

The tag choices you used were not bad, the white sniper feels odd and untextured though. The gold plasma rifle is pretty nice. Passenger warthog was a bit weird-looking, and didn't sit right with me somehow.

I liked the rethemed bsp, it looked very nice

The Red Skulls | Lumoria ep. 2

Spoiler


#5 porottaja

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Posted 03 April 2011 - 02:59 AM


I wanted to make the first chapter to be like tutorial chapter, so not much fighting.

Did you notice any grammar mistakes on hud messages or dialog?

You can adjust music volume on sound settings.

White Death is mostly designed to winter combat or for the use of white SuperSpartans.

To have fun, and entertain.

Go here for Works in Progress

#6 The Cereal Killer

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Posted 03 April 2011 - 03:35 AM

No I didn't notice any grammar or spelling mistakes, and that's one thing I forgot to mention. Holy tits... I can't tell you how many I've seen where the first message is something like "go 2 ur armurry n get a wepun" /facepalm

I know the music volume can be adjusted, I'm saying that the different tracks had different volumes of their own, when my volume stayed the same.

The Red Skulls | Lumoria ep. 2

Spoiler


#7 porottaja

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Posted 18 July 2011 - 04:13 AM


I made a bit updated version. AI behaviour was corrected a bit. It is also now available on Halomaps.

To have fun, and entertain.

Go here for Works in Progress




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