Project Lumoria is a 2 map episodical series of Halo Custom Edition single player levels set in an exciting new environment at the start of the war between Humans and Covenant.
The goal of this project is to go back to the roots of the original Halo 1 gameplay and offer an enjoyable experience that feels like something that could stand right alongside the original campaign.
That said we do include some custom assets, but we do our best to make them feel like they could fit in the default tagset. We also tweak existing default tags to better suit our needs for our intended gameplay experience.
This thread will be devoted to providing updates about our current project: Project Lumoria: Episode Two.
Aside from episode two we have also shifted our attention back to episode 1, which we will be updating again as we re-release it with episode two.
Feel free to post any comments or suggestions!
Project Lumoria: Episode Two
You discovered the amazing world of Lumoria, uncovered it's secrets, and saved a lone surviving scientist.
Now the time has come to drive the Covenant from these lands and save the knowledge you rightfully inherited.
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(*Please keep in mind there is no official sky completed yet, and everything is a WIP)
Lumoria: Episode Two is the final installment in the Lumoria series of single player maps. The episode introduces a vast new crew of characters, action packed events, and the anticipated conclusion to the story.
-THE TEAM-
http://lumoriace.com/index.html
Project Lumoria is a free-mod made in the Halo Custom Edition game by TM Mapping Team.
All rights belong to Bungie LLC and Microsoft Game Studios
TM Mapping Team runs a strict policy of management, while still being able to be creative and have fun. We are a group of people making maps for entertainment, and non-profit. Enjoy it if you like. You can read about our development process below.
Stay tuned for more updates as we go!
Project Lumoria: Episode One
When Lumoria: Episode Two hits launch, we will be releasing the final version of Lumoria: Episode One, to create a "complete" version of the campaign. The final version of Lumoria: Episode One will feature plenty of fixes, updates, and new content in it compared to the last update we did.
Here's the list so far and some screenshots to wet your appetite (updated tags will also be used in EP2):
Updates in Lumoria: Episode One:
- Tweaked Shadow vehicle and actor variant (less annoying to fight)
- Tweaked rocket warthog gun (considerably less powerful and reduced AOE, shoots a bit faster, 4 rockets loaded instead of 3)
- Tweaked actor variants
- Added navpoints to dropships in firefight moment to give player a better bearings of the situation
- Added needler drones
- Tweaked encounters (less crowded in first encounter added shooting jackal in second, second also slightly edited, the "badboy jackals" come out sooner + can no longer be seen spawned)
- Overhauled "boss battle" (got rid of the ugly cutscene that gave you a shotgun, made fight more challenging)
- Added detail objects to appropriate BSPs
- New song featured in the final battle
- Several extra bug fixes (shadow falling off cliff preventing progress, skipping encounters by jumping on the bridge in first BSP, a ghost jump inside the tunnels to
the holo panel would force the player to go all the way back regardless of the shortcut)
- Terminals (YES, TERMINALS. See below for more details)
- Dinobirds that explode
- New opening cutscene in space detailing the background story leading up to these events
... and more. As always, the map will be completley open sourced with all the tags you need and want for your own maps and modifications.
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As mentioned in the list above, we are adding in Terminals. Yup, Terminals. They background some important stuff about Lumoria and its past, and more specifically, who helped build the forerunner world and run it. (Terminals are written up by our writer Isaac)
With all this being said, you are probably wondering when Lumoria: Episode Two is going to come out. Currently we are guessing either sometime around Christmasthis year, or early next year. There is still quite alot left to do and we're trying to make this one of the best single player campaigns possible.
-MORE MEDIA-
The Development Process we follow is detailed in the example below:
http://www.modacity....-Player-Mapping
Teaser
Vidoc 1
Vidoc 2
Vidoc 3
Official Trailer
DOWNLOAD EPISODE ONE:
http://hce.halomaps....ex.cfm?fid=5631
EPISODE ONE RELEASE THREAD:
http://forum.halomap...c&topicID=35231
Moddb page
http://www.moddb.com...project-lumoria
-Currently looking for-
VOICE ACTORS!
If your good at voice acting, let us know immediately! We are searching for two male voices with deep voices who can take up the roles of a robot character and a commanding officer of a frigate.
Edited by L0d3x, 08 August 2011 - 04:59 PM.



















